TABLE OF CONTENTS

List.mui/List.mui
List.mui/MUIA_List_Active
List.mui/MUIA_List_AdjustHeight
List.mui/MUIA_List_AdjustWidth
List.mui/MUIA_List_AutoVisible
List.mui/MUIA_List_CompareHook
List.mui/MUIA_List_ConstructHook
List.mui/MUIA_List_DestructHook
List.mui/MUIA_List_DisplayHook
List.mui/MUIA_List_DragSortable
List.mui/MUIA_List_DropMark
List.mui/MUIA_List_Entries
List.mui/MUIA_List_First
List.mui/MUIA_List_Format
List.mui/MUIA_List_InsertPosition
List.mui/MUIA_List_MinLineHeight
List.mui/MUIA_List_MultiTestHook
List.mui/MUIA_List_Pool
List.mui/MUIA_List_PoolPuddleSize
List.mui/MUIA_List_PoolThreshSize
List.mui/MUIA_List_Quiet
List.mui/MUIA_List_ShowDropMarks
List.mui/MUIA_List_SourceArray
List.mui/MUIA_List_Title
List.mui/MUIA_List_Visible
List.mui/MUIM_List_Clear
List.mui/MUIM_List_CreateImage
List.mui/MUIM_List_DeleteImage
List.mui/MUIM_List_Exchange
List.mui/MUIM_List_GetEntry
List.mui/MUIM_List_Insert
List.mui/MUIM_List_InsertSingle
List.mui/MUIM_List_Jump
List.mui/MUIM_List_Move
List.mui/MUIM_List_NextSelected
List.mui/MUIM_List_Redraw
List.mui/MUIM_List_Remove
List.mui/MUIM_List_Select
List.mui/MUIM_List_Sort
List.mui/MUIM_List_TestPos
List.mui/List.mui

	MUI's list class is very powerful. It handles all types
	of entries, from a simple string to a complicated structure
	with many associated resources. Multi column lists are
	also supported, the format for a column is adjustable.

	Lists support any kind of sorting, multi selection and
	an active entry that can be controlled with the mouse
	or the cursor keys.

	Note: A list object alone doesn't make much sense, you
   	   should always use it as child of a listview object.
	      This one attaches a scrollbar and handles all user
   	   input.
List.mui/MUIA_List_Active

    NAME
	MUIA_List_Active -- (V4 ) [ISG], LONG

    SPECIAL INPUTS
	MUIV_List_Active_Off
	MUIV_List_Active_Top
	MUIV_List_Active_Bottom
	MUIV_List_Active_Up
	MUIV_List_Active_Down
	MUIV_List_Active_PageUp
	MUIV_List_Active_PageDown

    FUNCTION
	Reading this attribute will return the number of
	the active entry (the one with the cursor on it).
	The result is between 0 and MUIA_List_Entries-1
	or MUIV_List_Active_Off, in which case there is
	currently no active entry.

	Setting the attribute will cause the list to
	move the cursor to the new position and scroll
	this position into the visible area.

    SEE ALSO
	MUIA_List_Entries, MUIA_List_First, MUIA_List_Visible
List.mui/MUIA_List_AdjustHeight

    NAME
	MUIA_List_AdjustHeight -- (V4 ) [I..], BOOL

    FUNCTION
	A list with MUIA_List_AdjustHeight set to true is exactly
	as high as all of its entries and not resizable. This is
	only possible when the list is filled *before* the window
	is opened.

    SEE ALSO
	MUIA_List_AdjustWidth
List.mui/MUIA_List_AdjustWidth

    NAME
	MUIA_List_AdjustWidth -- (V4 ) [I..], BOOL

    FUNCTION
	A list with MUIA_List_AdjustWidth set to true is exactly
	as wide as the widest entry and not resizable. This is
	only possible when the list is filled *before* the window
	is opened.

    SEE ALSO
	MUIA_List_AdjustHeight
List.mui/MUIA_List_AutoVisible

    NAME
	MUIA_List_AutoVisible -- (V11) [ISG], BOOL

    FUNCTION
	Set this to make your lists automatically jump to the
	active entry when they are displayed.

    SEE ALSO
	MUIA_List_Active
List.mui/MUIA_List_CompareHook

    NAME
	MUIA_List_CompareHook -- (V4 ) [IS.], struct Hook *

    FUNCTION
	If you plan to have the entries of your list sorted
	(either by inserting them sorted or by using the
	MUIM_List_Sort method) and if the entries of your
	list are not simple strings, you *must* supply
	a compare hook.

	This hook will be called with one list element in A1
	and another one in A2. You should return something like

	<0   e1 <  e2
	 0   e1 == e2
	>0�  e1 >  e2

    EXAMPLE
	/* the builtin string compare function */

        LONG __asm cmpfunc(_a1 char *s1,_a2 char *s2)
	{
	   return(stricmp(s1,s2));
	}

    SEE ALSO
	MUIA_List_ConstructHook, MUIA_List_DestructHook
List.mui/MUIA_List_ConstructHook

    NAME
	MUIA_List_ConstructHook -- (V4 ) [IS.], struct Hook *

    SPECIAL INPUTS
	MUIV_List_ConstructHook_String

    FUNCTION
	The construct hook is called whenever you add an
	entry to your list. MUI will not insert the given
	pointer directly, but instead call the construct
	hook and add its result code.

	Imagine you want to display a list of entries
	in a directory. You could step through it
	using Examine()/ExNext() and directly use the
	MUIM_List_Insert method on your file info block
	buffer.

	Your construct hook will be called with this
	file info block as parameter, makes a copy of
	it and returns the address of that copy. Thats
	what is actually added to the list.

	The corresponding destruct hook is called whenever
	an entry shall be removed. It's task would simply be
	to free the memory and maybe other resources concering
	this entry that were allocated by the construct hook.

	Using these two functions, you will never have to
	worry about freeing the memory used by your list
	entries. Clearing the list or disposing the list
	object will automatically remove all entries and
	thus free the associated resources.

	The construct hook will be called with the hook
	in A0, the data given to MUIM_List_Insert as message
	in register A1 and with pointer to a standard kick 3.x
	memory pool in A2. If you want, you can use the exec
	or amiga.lib functions for allocating memory within
	this pool, but this is only an option.

	If the construct hook returns NULL, nothing will be
	added to the list.

	There is a builtin construct hook available called
	MUIV_List_ConstructHook_String. This expects that
	you only add strings to your list and will make
	a local copy of this string to allow you destroying
	the original. Of course you *must* also use
	MUIV_List_DestructHook_String in this case.

	Without construct and destruct hooks, you are responsible
	for allocating and freeing entries yourself.

    EXAMPLE
	/* the builtin string construct and destruct functions: */

	APTR __asm consfunc(_a2 APTR pool,_a1 char *str)
	{
	   char *new;
	   if (new=AllocPooled(pool,strlen(str)+1))
	      strcpy(new,str);
	   return(new);
	}

	VOID __asm desfunc(_a2 APTR pool,_a1 char *entry)
	{
	   FreePooled(pool,entry,strlen(entry)+1);
	}

	/* for more sophisticated hooks see demo program WbMan.c */

    SEE ALSO
	MUIA_List_DestructHook, MUIA_List_DisplayHook
List.mui/MUIA_List_DestructHook

    NAME
	MUIA_List_DestructHook -- (V4 ) [IS.], struct Hook *

    SPECIAL INPUTS
	MUIV_List_DestructHook_String

    FUNCTION
	Set up a destruct hook for your list. For detailed
	explanation see MUIA_List_ConstructHook.

    SEE ALSO
	MUIA_List_ConstructHook, MUIA_List_DisplayHook
List.mui/MUIA_List_DisplayHook

    NAME
	MUIA_List_DisplayHook -- (V4 ) [IS.], struct Hook *

    FUNCTION
	Since MUI's lists can handle any kind of entries,
	you have to supply a display hook to specify what
	should actually be shown in the display.

	The hook will be called with a pointer to the
	entry to be displayed in A1 and a pointer to
	a string array containing as many entries as
	your list may have columns in A2.

	You must fill this array with the strings that
	you want to display.

	Note: You can of course use MUI's text engine
	      facilities here to create e.g. right aligned
	      or centered columns.

	Without a display hook, MUI expects a simple one
	columned string list.

	See MUIA_List_Format for details about column handling.

	Note: Since version 6 of MUI, the display hook also gets the
        position of the current entry as additional parameter. You
	can easily do e.g. some line numbering using this feature. The
	number (from 0 to NumEntries-1) is stored in the longword
	*preceding* the column array (see example below).

    EXAMPLE
	/* list of file info blocks, two columned, name and size */

	LONG __asm dispfunc(_a2 char **array,_a1 struct FileInfoBlock *fib)
	{
	   static char buf1[20],buf2[20];

	   if (fib->fib_EntryType<0)
	     sprintf(buf2,"\33r%ld",fib->fib_Size);
	   else
	     strcpy(buf2,"\33r(dir)");

	   sprintf(buf1,"%ld",array[-1]);   // get the line number.

	   *array++ = buf1;
	   *array++ = fib->fib_FileName;
	   *array   = buf2;

	   return(0);
	}

    SEE ALSO
	MUIA_List_Format, MUIA_Text_Contents
List.mui/MUIA_List_DragSortable

    NAME
	MUIA_List_DragSortable -- (V11) [ISG], BOOL

    FUNCTION
	If you set this attribute to TRUE, the user will be able
	to move around entries in the list by using drag&drop.
List.mui/MUIA_List_DropMark

    NAME
	MUIA_List_DropMark -- (V11) [..G], LONG

    FUNCTION
	After a successfull drop operation, this attribute holds
	the position where we should insert the new entry(ies).
	
    EXAMPLE
	See DragnDrop example program
List.mui/MUIA_List_Entries

    NAME
	MUIA_List_Entries -- (V4 ) [..G], LONG

    FUNCTION
	Get the current number of entries in the list.

    SEE ALSO
	MUIA_List_First, MUIA_List_Visible, MUIA_List_Active
List.mui/MUIA_List_First

    NAME
	MUIA_List_First -- (V4 ) [..G], LONG

    FUNCTION
	Get the number of the entry displayed on top of
	the list. You have to be prepared to get a result
	of -1, which means that the list is not visible
	at all (e.g. when the window is iconifed).

    SEE ALSO
	MUIA_List_Visible, MUIA_List_Entries, MUIA_List_Active
List.mui/MUIA_List_Format

    NAME
	MUIA_List_Format -- (V4 ) [ISG], STRPTR

8    FUNCTION
	MUI has the ability to handle multi column lists. To define
	how many columns should be displayed and how they should be
	formatted, you specify a format string.

	This format string must contain one entry for each column
	you want to see. Entries are seperated by commas, one
	entry is parsed via dos.library/ReadArgs().

	The template for a single entry looks like this:

	DELTA=D/N,PREPARSE=P/K,WEIGHT=W/N,
	MINWIDTH=MIW/N,MAXWIDTH=MAW/N,COL=C/N,BAR/S

	DELTA
	   Space in pixel between this column and the next.
	   the last displayed column ignores this setting.
	   Defaults to 4.

	PREPARSE
	   A preparse value for this column. Setting this
	   e.g. to "\33c" would make the column centered.
	   See MUIA_Text_Contents for other control codes.

	WEIGHT
	   The weight of the column. As with MUI's group
	   class, columns are layouted with a minimum
	   size, a maximum size and weight. A column with
	   a weight of 200 would gain twice the space than
	   a column with a weight of 100.
	   Defaults to 100.

	MINWIDTH
	   Minimum percentage width for the current column.
	   If your list is 200 pixel wide and you set this
	   to 25, your column will at least be 50 pixel.
	   The special value -1 for this parameter means that
	   the minimum width is as wide as the widest entry in
	   this column. This ensures that every entry will be
	   completely visible (as long as the list is wide enough).
	   Defaults to -1.

	MAXWIDTH
	   Maximum percentage width for the current column.
	   If your list is 200 pixel wide and you set this
	   to 25, your column will not be wider as 50 pixel.
	   The special value -1 for this parameter means that
	   the maximum width is as wide as the widest entry in
	   this column.
	   Defaults to -1.

	COL
	   This value adjusts the number of the current column.
	   This allows you to adjust the order of your columns
	   without having to change your display hook. See
	   example for details.
	   Defaults to current entry number (0,1,...)

	BAR
	   Since muimaster.library V11, you can enable a
	   vertical bar between this and the next column by
	   using this switch.

	If your list object gets so small there is not enough
	place for the minwidth of a column, this column will
	be hidden completely and the remaining space is
	distributed between the remaining columns. This is not
	true if the column is the first column, in this case
	the entries will simply be clipped.

	Note: You will have as many columns in your list as
	      entries in the format string (i.e. number of
	      commas + 1). Empty entries, e.g. with a format
	      string of ",,,," are perfectly ok.

	The default list format is an empty string (""), this
	means a one column list without special formatting.

    BUGS
	Currently there is a maximum of 64 columns for a list.

    EXAMPLE
	/* Three column list without further formatting: */
	MUIA_List_Format: ",,"

	/* Three column list, middle column centered: */
	MUIA_List_Format: ",P=\33c,"

	/* Three column list, display order 2 1 0: */
	MUIA_List_Format: "COL=2,COL=1,COL=0"

	/* now something more complex.           */
	/* the display hook defines six entries: */
	dispfunc(_a2 char **array,_a1 struct Article *at)
	{
	   *array++ = at->FromName; // col 0
	   *array++ = at->FromPath; // col 1
	   *array++ = at->ToName;   // col 2
	   *array++ = at->ToPath;   // col 3
	   *array++ = at->Date;     // col 4
	   *array   = at->Subject;  // col 5
	}

	/* but we only want to have fromname, date and subject
	/* actually displayed, subject shoud be centered: */
	MUIA_List_Format, "COL=0,COL=4,COL=5 P=\33c"

	/* maybe this looks kind of silly, why not make our  */
	/* display hook only fill in these three columns.    */
	/* well, if you would e.g. make the format string    */
	/* user configurable and document what your display  */
	/* hook puts into the array, the user could decide   */
	/* what columns he actually wants to see.            */
	/* The supplied example DFView does something like   */
	/* that.                                             */

	/* two column list:   ! Eye    1234 !
                              ! Foot     22 !
                              ! Nose  22331 ! */

	MUIA_List_Format, "MAW=100,P=\33r"

    SEE ALSO
	MUIA_List_DisplayHook, MUIA_Text_Contents
List.mui/MUIA_List_InsertPosition

    NAME
	MUIA_List_InsertPosition -- (V9 ) [..G], LONG

    FUNCTION
	After insertion of an element with MUIM_List_Insert,
	you can query the position of the new entry by
	getting this attribute.
List.mui/MUIA_List_MinLineHeight

    NAME
	MUIA_List_MinLineHeight -- (V4 ) [I..], LONG

    FUNCTION
	Sets the minimum line height for lists in pixels. Useful
	e.g. if you have custom images.
List.mui/MUIA_List_MultiTestHook

    NAME
	MUIA_List_MultiTestHook -- (V4 ) [IS.], struct Hook *

    FUNCTION
	If you plan to have a multi selecting list but not
	all of your entries are actually multi selectable
	(e.g. in a file requester), you can supply a
	MUIA_List_MultiTestHook.

	It will be called with a pointer to an entry in
	A1 and should return TRUE if the entry is multi
	selectable, FALSE otherwise.

    EXAMPLE
	/* multi test func for a list of file info blocks */

	LONG __asm mtfunc(_a1 struct FileInfoBlock *fib)
	{
	   if (fib->fib_DirEntryType<0)
	      return(TRUE);
	   else
	      return(FALSE);
	}

    SEE ALSO
	MUIA_List_ConstructHook, MUIA_List_DestructHook
List.mui/MUIA_List_Pool

    NAME
	MUIA_List_Pool -- (V13) [I..], APTR

    FUNCTION
	Pass something from CreatePool() here if you dont want the list 
	to create its own memory pool but use this one instead. Note 
	that list class does *not* use semaphore protection when 
	accessing the pool, you must *not* use pools which are 
	accessed from different tasks than the applications main
	task.

    SEE ALSO
	MUIA_List_PoolPuddleSize, MUIA_List_PoolThreshSize
List.mui/MUIA_List_PoolPuddleSize

    NAME
	MUIA_List_PoolPuddleSize -- (V13) [I..], ULONG

    FUNCTION
	Specify the puddle size for the lists memory pool.
	Defaults to 2008. Is ignored if you specify your
	own pool with MUIA_List_Pool.

    SEE ALSO
	MUIA_List_PoolThreshSize, MUIA_List_Pool
List.mui/MUIA_List_PoolThreshSize

    NAME
	MUIA_List_PoolThreshSize -- (V13) [I..], ULONG

    FUNCTION
	Specify the thresh size for the lists memory pool.
	Defaults to 1024. Is ignored if you specify your
	own pool with MUIA_List_Pool.

    SEE ALSO
	MUIA_List_PoolPuddleSize, MUIA_List_Pool
List.mui/MUIA_List_Quiet

    NAME
	MUIA_List_Quiet -- (V4 ) [.S.], BOOL

    FUNCTION
	If you add/remove lots of entries to/from a currently visible
	list, this will cause lots of screen action and slow down
	the operation. Setting MUIA_List_Quiet to true will
	temporarily prevent the list from being refreshed, this
	refresh will take place only once when you set it back
	to false again.

    EXAMPLE
	set(list,MUIA_List_Quiet,TRUE);
	AddThousandEntries(list);
	set(list,MUIA_List_Quiet,FALSE);

    SEE ALSO
	MUIM_List_Insert, MUIM_List_Remove
List.mui/MUIA_List_ShowDropMarks

    NAME
	MUIA_List_ShowDropMarks -- (V11) [ISG], BOOL

    FUNCTION
	If a list supports Drag & Drop, it usually indicates the place
	where a new line would be inserted with some horizontal lines.

	Showing this place doesnt make much sense if you dont care
	about the drop position anyway, e.g. because your list is
	always alphabetically sorted. You should set this attribute
	to FALSE in these cases.

    SEE ALSO
	MUIA_List_DropMark
List.mui/MUIA_List_SourceArray

    NAME
	MUIA_List_SourceArray -- (V4 ) [I..], APTR

    FUNCTION
	The NULL terminated array given here is immediately inserted into the
	list after object creation time.

    EXAMPLE
	static const char *KeyList[] =
	{
	   "Cursor Up",
	   "Cursor Down",
	   "Cursor Left",
	   "Cursor Right",
	   NULL;
	};

	LV_Keys = ListviewObject,
	   MUIA_Listview_List, ListObject,
	      InputListFrame,
	      MUIA_List_AdjustWidth, TRUE,
	      MUIA_List_SourceArray, KeyList,
	      End,
	   End;
List.mui/MUIA_List_Title

    NAME
	MUIA_List_Title -- (V6 ) [ISG], char *

    FUNCTION
	Specify a title for the current list. The title is displayed
	at the very first line and doesn't scroll away when the list
	top position moves.

	Usually, the title is just a string. However, if you have
	a multi column list with a custom display hook and you
	want to have seperate titles for each of your columns,
	you can set this attribute to TRUE. In this case, whenever
	MUI feels that the list title has to be drawn, it will
	call your display hook with a NULL entry pointer. Your
	hook has to check for this NULL entry and fill the
	given string array with your column titles. Layout of
	the column titles follows the same rules as layout
	of the lists entries.

    EXAMPLE

	/* display function for a multi columned file list with titles */

	LONG __asm DisplayFunc(_a2 char **array,_a1 struct Entry *e)
	{
	   struct Data *data = hook->h_Data;

	   if (e)
	   {
	      *array++ = e->Name;
	      *array++ = e->Size;
	      *array++ = e->Date;
	      *array++ = e->Time;
	      *array++ = e->Flags;
	      *array   = e->Comment;
	   }
	   else
	   {
	      *array++ = "Name";
	      *array++ = "Size";
	      *array++ = "Date";
	      *array++ = "Time";
	      *array++ = "Flags";
	      *array   = "Comment";
	   }

	   return(0);
	}

    SEE ALSO
	MUIA_List_DisplayHook
List.mui/MUIA_List_Visible

    NAME
	MUIA_List_Visible -- (V4 ) [..G], LONG

    FUNCTION
	Get the current number of visible entries in the list.
	You have to be prepared to get a result
	of -1, which means that the list is not visible
	at all (e.g. when the window is iconifed).

    SEE ALSO
	MUIA_List_First, MUIA_List_Entries, MUIA_List_Active
List.mui/MUIM_List_Clear

    NAME
	MUIM_List_Clear (V4 )

    SYNOPSIS
	DoMethod(obj,MUIM_List_Clear,);

    FUNCTION
	Clear the list, all entries are removed. If a destruct
	hook is set it will be called for every entry.

    SEE ALSO
	MUIM_List_Insert, MUIA_List_DestructHook
List.mui/MUIM_List_CreateImage

    NAME
	MUIM_List_CreateImage (V11)

    SYNOPSIS
	DoMethod(obj,MUIM_List_CreateImage,Object *obj, ULONG flags);

    FUNCTION
	If you want to have custom images in a listview (e.g.
	like the little monitor icons in PSI), you should create
	them as Bitmap objects (or Bodychunk objects) in the
	setup method of your list class (use a subclass!). 

	After that, pass the newly created object pointer to
	MUIM_List_CreateImage and use the result in your display
	hook with

	\33O[%08lx]

	where %08lx must be replaced by the pointer you got
	from MUIM_List_CreateImage.

	When your list is done (i.e. in the Cleanup method),
	kill your image with MUIM_List_DeleteImage and
	dispose your object.

    RESULT
	The result you get is a black box pointer, it's not valid
	to assume anything about it. The only useful thing you can
	do is to include it in \33O[%08lx]. The result may be NULL
	in which case MUI was unable to create the image, but the
	\33O[] combination simply draws nothing when receiving a
	NULL so it shouldnt be considered an error.

    EXAMPLE
	See ScreenList class in screen inspector source code psi.c

    SEE ALSO
	MUIM_List_DeleteImage
List.mui/MUIM_List_DeleteImage

    NAME
	MUIM_List_DeleteImage (V11)

    SYNOPSIS
	DoMethod(obj,MUIM_List_DeleteImage,APTR listimg);

    FUNCTION
	Delete the image pointer returned from MUIM_List_CreateImage.

    SEE ALSO
	MUIM_List_DeleteImage
List.mui/MUIM_List_Exchange

    NAME
	MUIM_List_Exchange (V4 )

    SYNOPSIS
	DoMethod(obj,MUIM_List_Exchange,LONG pos1, LONG pos2);

    FUNCTION
	Exchange two entries in a list.

    INPUTS
	pos1 - number of the first entry.
	pos2 - number of the second entry.

	Possible special values since muimaster.library V9:

	MUIV_List_Exchange_Top       0
	MUIV_List_Exchange_Active   -1
	MUIV_List_Exchange_Bottom   -2
	MUIV_List_Exchange_Next     -3 /* only valid for second parameter */
	MUIV_List_Exchange_Previous -4 /* only valid for second parameter */

    SEE ALSO
	MUIM_List_Insert, MUIM_List_Remove, MUIM_List_Move
List.mui/MUIM_List_GetEntry

    NAME
	MUIM_List_GetEntry (V4 )

    SYNOPSIS
	DoMethod(obj,MUIM_List_GetEntry,LONG pos, APTR *entry);

    FUNCTION
	Get an entry of a list.

    INPUTS
	pos   - Number of entry, MUIV_List_GetEntry_Active can
	        be used to get the active entry.

	entry - Pointer to a longword where the entry will
	        be stored. If the entry is not available
	        (either because you are out of bounds or
	        because there is no active entry), you will
	        receive a NULL.

    EXAMPLE
	/* iterate through a list containing file info blocks */

	for (i=0;;i++)
	{
	    struct FileInfoBlock *fib;

	    DoMethod(list,MUIM_List_GetEntry,i,&fib);
	    if (!fib) break;

	    printf("%s\n",fib->fib_FileName);
	}

    SEE ALSO
	MUIM_List_Insert, MUIM_List_Remove
List.mui/MUIM_List_Insert

    NAME
	MUIM_List_Insert (V4 )

    SYNOPSIS
	DoMethod(obj,MUIM_List_Insert,APTR *entries, LONG count, LONG pos);

    FUNCTION
	Insert new entries into a list.
	When the list has a construct hook, the given pointers
	won't be inserted directly but instead passed through 
	to the construct hook.

    INPUTS
	entries - pointer to an array of pointers to be inserted.
	          Warning: This is a pointer to a pointer. See
	          example for details.

	count   - Number of elements to be inserted. If count==-1,
	          entries will be inserted until NULL pointer in
	          the entries array is found.

	pos     - New entries will be added in front of this entry.
	          MUIV_List_Insert_Top:
	             insert as first entry.
	          MUIV_List_Insert_Active:
	             insert in front of the active entry.
	          MUIV_List_Insert_Sorted:
	             insert sorted.
	          MUIV_List_Insert_Bottom:
	             insert as last entry.

    EXAMPLE
	/* insert a string */
	char *str = "New entry";
	DoMethod(list,MUIM_List_Insert,&str,1,MUIV_List_Insert_Bottom);

	/* insert an array */
	char *str[] =
	{
	   "Entry 1",
	   "Entry 2",
	   "Entry 3",
	   "Entry 4",
	   NULL
	};
	DoMethod(list,MUIM_List_Insert,str,-1,MUIV_List_Insert_Bottom);

    SEE ALSO
	MUIM_List_Remove, MUIA_List_ConstructHook
List.mui/MUIM_List_InsertSingle

    NAME
	MUIM_List_InsertSingle (V7 )

    SYNOPSIS
	DoMethod(obj,MUIM_List_InsertSingle,APTR entry, LONG pos);

    FUNCTION
	Insert one new entry into a list. Using MUIM_List_Insert has
	caused some confusion since it takes an array to items instead
	a single item. To insert single items, MUIM_List_InsertSingle
	is the better choice.

	When the list has a construct hook, the given pointer
	won't be inserted directly but instead passed through
	to the construct hook.

    INPUTS
	entry   - item to insert.

	pos     - New entry will be added in front of this entry.
	          MUIV_List_Insert_Top:
	             insert as first entry.
	          MUIV_List_Insert_Active:
	             insert in front of the active entry.
	          MUIV_List_Insert_Sorted:
	             insert sorted.
	          MUIV_List_Insert_Bottom:
	             insert as last entry.

    EXAMPLE
	/* insert a string */
	DoMethod(list,MUIM_List_InsertSingle,"foobar",MUIV_List_Insert_Bottom);

    SEE ALSO
	MUIM_List_Remove, MUIA_List_ConstructHook, MUIM_List_InsertSingle
List.mui/MUIM_List_Jump

    NAME
	MUIM_List_Jump (V4 )

    SYNOPSIS
	DoMethod(obj,MUIM_List_Jump,LONG pos);

    FUNCTION
	Scroll any entry into the visible part of a list.

	Note: Jumping to an entry doesn't mean to make this
	      entry the active one. This can be done by 
	      setting the MUIA_List_Active attribute.

    INPUTS
	pos - Number of the entry that should be made visible.
	      Use MUIV_List_Jump_Active to jump to the active
	      entry.

    EXAMPLE
	/* line 42 is interesting, so make it visible */
	DoMethod(list,MUIM_List_Jump,42);

    SEE ALSO
	MUIA_List_Active
List.mui/MUIM_List_Move

    NAME
	MUIM_List_Move (V9 )

    SYNOPSIS
	DoMethod(obj,MUIM_List_Move,LONG from, LONG to);

    FUNCTION
	Move an entry from one position to another.

    INPUTS
	pos1 - number of the first entry.
	pos2 - number of the second entry.

	Possible special values since muimaster.library V9:

	MUIV_List_Move_Top       0
	MUIV_List_Move_Active   -1
	MUIV_List_Move_Bottom   -2
	MUIV_List_Move_Next     -3 /* only valid for second parameter */
	MUIV_List_Move_Previous -4 /* only valid for second parameter */

    SEE ALSO
	MUIM_List_Insert, MUIM_List_Remove, MUIM_List_Exchange
List.mui/MUIM_List_NextSelected

    NAME
	MUIM_List_NextSelected (V6 )

    SYNOPSIS
	DoMethod(obj,MUIM_List_NextSelected,LONG *pos);

    FUNCTION
	Iterate through the selected entries of a list.
	This method steps through the contents of a (multi
	select) list and returns every entry that is currently
	selected. When no entry is selected but an entry is
	active, only the active entry will be returned.

	This behaviour will result in not returning the
	active entry when you have some other selected
	entries somewhere in your list. Since the active
	entry just acts as some kind of cursor mark,
	this seems to be the only sensible possibility
	to handle multi selection together with keyboard
	control.

    INPUTS
	pos - a pointer to longword that will hold the number
	      of the returned entry. Must be set to 
	      MUIV_List_NextSelected_Start at start of iteration. 
	      Is set to MUIV_List_NextSelected_End when iteration
	      is finished.

    EXAMPLE

	/* Iterate through a list with FileInfoBlocks */

	struct FileInfoBlock *fib;
	LONG id = MUIV_List_NextSelected_Start;

	for (;;)
	{
	   DoMethod(list,MUIM_List_NextSelected,&id);
	   if (id==MUIV_List_NextSelected_End) break;

	   DoMethod(list,MUIM_List_GetEntry,id,&fib);
	   printf("selected: %s\n",fib->fib_FileName);
	}


    SEE ALSO
	MUIM_List_Select
List.mui/MUIM_List_Redraw

    NAME
	MUIM_List_Redraw (V4 )

    SYNOPSIS
	DoMethod(obj,MUIM_List_Redraw,LONG pos);

    FUNCTION
	If you made some changes to an entry of your list and
	want these changes to be shown in the display, you will
	have to call this method.

    INPUTS
	pos - Number of the line to redraw. When the line is not
	      currently visible, nothing will happen. Specials:
	      MUIV_List_Redraw_Active:
	         redraw the active line (if any),
	      MUIV_List_Redraw_All:
	         redraw all lines.

    EXAMPLE
	/* do a complete refresh: */
	DoMethod(list,MUIM_List_Redraw,MUIV_List_Redraw_All);
List.mui/MUIM_List_Remove

    NAME
	MUIM_List_Remove (V4 )

    SYNOPSIS
	DoMethod(obj,MUIM_List_Remove,LONG pos);

    FUNCTION
	Remove an entry from a list.

    INPUTS
	pos - number of the entry to be removed or one of
	      MUIV_List_Remove_First,
	      MUIV_List_Remove_Active,
	      MUIV_List_Remove_Last.
	      When the active entry is removed, the following entry
	      will become active.

    EXAMPLE
	/* when delete is pressed, remove the active entry */
	DoMethod(btdel,MUIM_Notify,MUIA_Pressed,FALSE,
	   list,2,MUIM_List_Remove,MUIV_List_Remove_Active);

    SEE ALSO
	MUIM_List_Insert, MUIA_List_DestructHook
List.mui/MUIM_List_Select

    NAME
	MUIM_List_Select (V4 )

    SYNOPSIS
	DoMethod(obj,MUIM_List_Select,LONG pos, LONG seltype, LONG *state);

    FUNCTION
	Select/deselect a list entry or ask an entry if its
	selected.

    INPUTS

	pos     - Number of the entry or
	          MUIV_List_Select_Active for the active entry.
	          MUIV_List_Select_All    for all entries.

	seltype - MUIV_List_Select_Off     unselect entry.
	          MUIV_List_Select_On      select entry.
	          MUIV_List_Select_Toggle  toggle entry.
	          MUIV_List_Select_Ask     just ask about the state.

	state   - Pointer to a longword. If not NULL, this will
	          be filled with the current selection state.

    NOTES
	Since version V9 of muimaster.library: 
	If pos==MUIV_List_Select_All and seltype==MUIV_List_Select_Ask,
	state will be filled with the total number of selected entries.

    EXAMPLE
	/* toggle selection state of active entry */
	DoMethod(list,MUIM_List_Select,MUIV_List_Select_Active,
	   MUIV_List_Select_Toggle,NULL);

	/* select all entries */
	DoMethod(list,MUIM_List_Select,MUIV_List_Select_All,
	   MUIV_List_Select_On,NULL);

    SEE ALSO
	MUIA_List_MultiTest_Hook
List.mui/MUIM_List_Sort

    NAME
	MUIM_List_Sort (V4 )

    SYNOPSIS
	DoMethod(obj,MUIM_List_Sort,);

    FUNCTION
	Sort the list. MUI uses an iterative quicksort algorithm,
	no stack problems will occur.

    SEE ALSO
	MUIA_List_CompareHook
List.mui/MUIM_List_TestPos

    NAME
	MUIM_List_TestPos (V11)

    SYNOPSIS
	DoMethod(obj,MUIM_List_TestPos,LONG x, LONG y, struct MUI_List_TestPos_Result *res);

    FUNCTION
	Find out which line/column of a listview is currently
	displayed at a certain position.